![]() When running on different terrain, the controllers vibrating haptic feedback responds appropriately. ![]() First off, the adaptive triggers work exactly how you would expect - weapons all fire with different sensations, and the heavier Sam’s cargo load is, the harder it is to pull down the trigger. You can’t have a PlayStation 5 game without some really cool DualSense features, and Death Stranding Director’s Cut has plenty. We assume this is the result of some sort of simple licensing deal expiring, but regardless, all mentions of Monster Energy are gone and are now replaced with the more on-brand “Bridges Energy''. Monster Energy could survive the apocalyptic Death Stranding, but it couldn't survive a console jump. Sam’s favorite drink, Monster Energy, seems to be no more. Also, both of these modes can be played in an ultra-widescreen mode on PC, or an “ultra-widescreen simulator” mode that letterboxes everything on PS5. The game now features two graphic options, a quality mode that runs at a native 4K resolution and targets 60fps, or a performance mode that features a scaled 4K resolution with a more stable framerate – though it’s still not locked at 60fps. Its success will lead to many game companies changing how they deal with game designers and in the future, we may see more games that would have never seen the light of day simply because game companies didn’t believe enough in their game developers to take the risk.Before we get into the bigger things, let’s go through some of the graphical updates. ![]() Regardless of how one might feel about Kojima’s choices, the success of Death Stranding will be a good thing for the gaming industry. The fact that he is trying to incorporate lifelike movement to aspects of the environment is also a good sign as it shows the intense level of detail that will be placed on the game. After all, for the story to be believable, the person playing the game must feel as if the environment they are in is steeped in reality. Though many may see this as a bit of a tease, it’s good to see that Kojima is taking the environment of the game seriously. See also Dinosaur Shooter Second Extinction Comes To Xbox Game Pass This April Death Stranding is slated for release on November 8th on the PlayStation 4. Another screenshot on the account just before the aforementioned one shows the main character sitting in the grass and staring off into the distance. ![]() The current image on Kojima’s Twitter account appears to show an in-game screenshot whereby we get a firsthand look at highly detailed grass and a riverbed which appears to have dynamic movement. News of the images comes from TwinFinite, stating that Kojima has been rather active on Twitter leading up to Gamescom and Opening Night Live, where he will present current developments in Death Stranding. In response to this criticism, it appears that Kojima is going through the painstaking process of proving that he is creating a game with an insane level of detail and attention by sharing screenshots of the game’s environment through his Twitter. When Death Stranding was announced it received a lot of criticism with many saying that it lacked proper direction. Despite this, many wondered if he would be able to create a dynamic and engaging game outside of the Metal Gear universe. Having worked on the franchise for the better part of 28 years, he wanted a new challenge and he was finally given the creative freedom he craved. ![]() While Kojima has done other games in the past, most know him for his work with the worldwide phenomenon that is Metal Gear Solid. Hideo Kojima’s Death Stranding has quickly become one of the most anticipated games of the year and he appears to be taking advantage of this fact with his latest twitter post showcasing images of the background. You Are Reading : New Death Stranding Photos Posted To Twitter By Kojima Reveal Nothing But More Scenery Hideo Kojima has been showing off more of Death Stranding…’s environments on his Twitter. New Death Stranding Photos Posted To Twitter By Kojima Reveal Nothing But More Scenery ![]()
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